
Sid Meier Alpha Centauri Compatibility Patch
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That's the feeling that I got while replaying Alpha Centauri. The gameplay is still there, but the interface is dated and stuck in the 90's. This is a personal project that I'm taking on during my senior year in college where the main goal is to completely redesign the look and feel of the user interface in the Sid Meier classic, Alpha Centauri. This is a comprehensive set of fixes to bugs, crashes, and exploits found in Sid Meier's Alpha Centauri (SMAC) and Alien Crossfire (SMACX). The primary goal of this project is to fix bugs left after the official patches.
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Freeciv is an open source multiplayer strategy game, released under the GNU General Public License. The Alpha Centauri Porting Project aims to incorporate features from Firaxis Games' Sid Meier's Alpha CentauriTM. |
Distribution License: | GNUGeneral Public License |
Current Stable Version: | 1.10.0*(N.B. May 2000, very old) |
Current CVS: | Available here |
Latest Freeciv patches: | 24th July 2003* |
Hosting: | SourceForge projectpage |
* Start the server with options '-r ./data/smac.serv' or similar. | |
Copyright © 2000-3 Freeciv Alpha Centauri Porting Team. |
Welcome |
This is a project to incorporate features from Sid Meier's Alpha Centauri into the Freeciv code-base. FreecivAC is nota game based on Freeciv, nor is it a fork of the Freeciv code. It is simplya collection of improvements and generalisations to the Freeciv source codeto enable a SMAC mode (in the default mode it should be indistinguishablefrom standard Freeciv). We need help! If you wish to volunteer for anything, subscribe tothe mailing list and let us know what you wouldlike to do. We currently require people to take responisibility for the following aspects:
Already under active development is the code needed for native life-forms,the AC tech tree, social engineering, compound unit types, AC terrainimprovements, water bases, generalised improvements and faction borders.These portions are in various stages of completeness. All the current developers use Linux variants on x86 and Alpha platforms which are therefore semi-officially supported. We are eager to encourage uses of other platforms (notably Solaris and BeOS) to test out this code and let us know whether it works, or fix it and provide the patches. We would like to see a FreecivAC metaserver, but perhaps the FreecivAC code is a bit too young. Screenshots of the latest CVS version of FreecivAC: |
Further Information |
FreecivAC is hosted at SourceForge.Please refer to the FreecivAC project page for filereleases, bug tracking, news postings, etc. A FreecivAC FAQ is being knocked together. In the mean-time you are welcometo join the FreecivAC mailing list. To subscribe, visit the listsubscription page.To post to the list, send mail to freecivac-devel@lists.sourceforge.net. |
Bug Submission |
FreecivAC is still under heavy development, and certainly far from bug free.At the present time, the only bugs we are really interested in are those whichcause crashes. If the stable distribution crashes, then we have missedsomething. If you find such a bug, please use the bugtracking system to report it. Be sure to include details of your system, theversion of FreecivAC that you are using and instructions for reproducing thecrash. |
Distribution |
Freeciv and this derivative are distributed under the GNU General Public License.
The current FreecivAC code is available by CVS. We wouldn't ever guarantee that this code will work correctly, but all the newly added features will be present. To download, follow the commands below:-- Log in to CVS:-
cvs -d:pserver:anonymous@cvs.freecivac.sourceforge.net:/cvsroot/freecivaclogin (when prompted for a password, just press the Enter key) - Obtain the latest code:-
cvs -z3 -d:pserver:anonymous@cvs.freecivac.sourceforge.net:/cvsroot/freecivac co freecivac
If, on the other hand, you already have checked out the FreecivAC code,the following command (from within the earlier-created freecivacdirectory) should be sufficient to get an updated copy:-
cvs -z3 update -dP
Alternatively, FreecivAC is available as a set of patches to Freeciv itself.These patches are made periodically against the Freeciv CVS tree, but shouldalso apply without too much modification to later CVS snapshots, availablefrom the Freeciv web site. Note that the patches should work either whenapplied singly, or all together. Vmx configuration file vmware.
FreecivAC CVS is generally fairly similaror identical to Freeciv CVS plus the most recent set of patches.The most recent set of patches, below, was made against Freeciv CVS asrecently as July 24th, 2003.
- AC-base-20030724.patch
- FreecivAC support code, documentation, and rulesets.
- impr-gen-20030724.patch
- Code for generalised improvements.
- newcompounds-20030724.patch
- Code for compound governments and compound units. N.B. Must be appliedafter the AC-base and impr-gen patches.
- newborders-semifog-20030724.patch(PR#1870)
- Converts the 'omniscient' borders in Freeciv to 'semi-fogged'.(See doc/README.borders-semifog.)
- calendar-20030724.patch(PR#1871)
- Generalised calendars, based on Andi Payn's original patch.
Generalised improvements code is currently (July 24th, 2003) beingconsidered for inclusion into Freeciv proper; to aid in the review processthe main patch has been split into a collection of smaller patches. In orderfor them to apply properly, they should be applied in the same order aslisted here. (Patches that have been submitted to the Freeciv bug trackingsystem are listed with their PR numbers.)
N.B. As this collection of patches is generally more up to date thanthe complete impr-gen patch, above, you can download a convenience Perlscript to apply the lot of them in order here.(You'll need to download this script again, or edit it manually, wheneverany of the patches change.)
- neweff-implement-update-v11.patch
- Adds or removes effects when improvements are built, transferred or sold.
- neweff-iterator-v6.patch
- Code for iterating over all effects currently active in a given location.
- numbuildings-v2.patch
- Removes the old Freeciv 'must always have the same number of buildings'restriction.
- effect-update-defer-v10.patch(PR#1094)
- Reduces clientside calculation of effects, by reducing multiple effectupdates that occur between turns to only one per turn.
- effect-city-bonuses-v14.patch(PR#1143)
- Implements happiness, pollution, shield production, trade, tax, scienceand luxury bonuses for cities.
- effect-citydlg-happiness-v4.patch(PR#1144)
- Generalises the GTK+ and GTK2 client city dialogs' 'Happiness' tab to useruleset-defined effects.
- effect-tile-bonuses-v10.patch
- Implements shield production, trade and food bonuses for worked city tiles.
- effect-unit-mods-v11.patch
- Implements veteran and veteran-after-combat effects, repair (e.g. fromBarracks or from the United Nations Wonder) and airlifts.
- effect-boost-research-v12.patch
- Implements the Give_Imm_Adv and Adv_Parasite effects (e.g. Darwin's Voyageand Great Library).
- effect-corrupt-revolt-v5.patch
- Implements the Reduce_Corrupt and Revolt_Dist effects (e.g. effect of theCourthouse).
- effect-upgrades-v11.patch
- Implements the various unit upgrade effects (so covers Leonardo's Workshop).
- effect-global-city-v41.patch
- Implements some city-specific effects and others that act on a globalscale; i.e. Upkeep_Free (A.Smith's), Size_Unlimit (Aqueduct, Sewer),Growth_Food (Granary), Nuke_Proof (SDI), Have_Embassies (Marco Polo), Reveal_Map and Reveal_Cities (Apollo). Also adds full support for theEnable_Space (Apollo) and Enable_Nuke (Manhattan) effects.
- effect-combat-v7.patch
- Generalises combat by implementing the Unit_Defend and Unit_No_Lose_Popeffects.
- effect-govchange-v4.patch
- Implements the No_Anarchy and Any_Government government change effects.
- impr-gen-readme-v7.patch
- Adds a file which briefly explains the structure, features, andlimitations of impr-gen.
- effect-no-sink-deep-v3.patch
- Implements the No_Sink_Deep (Lighthouse) effect.
- effect-spy-resistant-v3.patch
- Implements the Spy_Resistant (City Walls, Palace) effect.
- helpdata-v4.patch
- Removes the old hardcoded help texts for the Barracks, Aqueduct/Sewer,and Manhattan Project.
- effect-palace-walls-v9.patch
- Hacks the current tests for B_PALACE and B_CITY improvements so that theyat least use reasonably representative buildings.
- destroyed-effects-v20.patch
- Preserves the effects of buildings with the 'survives' field set, evenafter the buildings are destroyed (e.g. Apollo, Manhattan). N.B. Incomplete:the server can recover these effects from a savegame, but the client onlygets partial information.
- effect-unit-v20.patch
- Generalises the existing unit class code so that units can be members ofmultiple classes. A 'class' includes the unit movetype and flags, plususer-specified types. Unit types can now use impr-gen effects; thus the oldPikemen/Horse/AEGIS flags, plus the 'some governments can build veteranDiplomats' behaviour, are replaced by effects specified in units.ruleset.Finally, initial support is added for impr-gen effects of governments.
- effect-nationgov-v11.patch
- Extends impr-gen effects to nations and government types.
- effect-outside-v10.patch
- Adds an 'outside' flag to impr-gen effects. This changes the behaviourof some effects; if outside is 0, they affect units within cities only,while if 1, they affect units in the field too. This is also used to changethe behaviour of the Science and Tax bonus effects. (Fixes the previouslyerroneous behaviour of the Great Wall, which increased the defence strengthof units in the field, rather than just those in cities.)
- effect-cost-v2.patch
- Adds Building_Cost and Unit_Cost effects, which alter the cost ofbuilding city improvements and units in specific cities.
Old impr-gen patches (no longer pertinent to current CVS) can be foundhere.
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